[1] WILLIAMS L.Pyramidal parametrics[A].Proceedings of SIGGRAPH83[C].New Yrok,NY,USA: ACM Press,1983.1-11. [2] SHREINER D,WOO M,NEIDER J,et al.OpenGL programming guide:the official guide to learning openGL[M].New York,NY,USA:Addison-Wesley Publishing Company,2003.
[3] ECK M,DEROSE T,DUCHAMP T,et al.Multi-resolution analysis of arbitrary meshes[A].Proceedings of SIGGRAPH95[C].New York,NY,USA:ACM Press,1995.173-182.
[4] HOPPE H.Progressive meshes[A].Proceedings of SIGGRAPH96[C].New York,NY,USA:ACM Press,1996.99-108.
[5] Microsoft Corp.DirectX 9.0 SDK update (Summer 2003) C++ documentation[EB/OL].http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/directx9cpp.asp,2003-06-01.
[6] LUNA F D.Introduction to 3D game programming with DirectX 9.0[M].New York,NY,USA:Wordware Publishing,2003.
[7] SEGAL M,AKELEY K.The OpenGL graphics system: a specification(Version 1.2)[EB/OL].http://www.opengl.org/spec14.html,1998-04-12.
[8] Great 3D.WinBsp sources[EB/OL].http://www.190hz.com/index.htm,2003-05-23.
|